France / BulgariaArtists

Biography

My objects draw on mythological narratives and old stories, often distorted, transformed or partially reshaped through collective memory. These stories and the imagery they have generated continue to influence the way we perceive and imagine the contemporary world. I use this material as the basis for a combinatory practice—a kind of speculative science of bricolage, in which fragments, forms, techniques and references are brought together to create new configurations. From this process emerge a series of retro-futuristic phantasmagorias: strange objects that seem to belong simultaneously to an imagined past and an impossible future. Their technologies appear advanced yet anachronistic, obsolete or deliberately used against their intended purpose. Through this playful misuse of technology, the objects take a slightly ironic look at our faith in technological progress as a promise of emancipation. The toy and the game occupy an important place in this practice. They provide a space where imagination, symbolism and experimentation can coexist, allowing me to question the boundaries between the functional and the fictional, the familiar and the strange, the past and the future.

Archive records · BUNA vol. 4 / 2026

IF, 2026, Installation, Wood, metal, resin, 2 m × 1.30 m × 2.30 m

Artists

Through “IF,” the history of Roman conquest meets our contemporary reality, where imperial violence persists through missiles and remote strikes. Technologies evolve, but the mechanisms of domination remain. Rather than faithfully reproducing a historical ballista, the installation simulates its gesture. Ropes evoke shibari, while suction-cup-like projectiles shift the weapon from threat toward play, fiction and performance. The title “IF” refers to yew, a wood traditionally prized for making bows, famously associated with the English longbow. At the same time, “if” evokes possibility, uncertainty and imagination. Between weapon and toy, violence and play, history and fiction, “IF” questions how we represent and simulate violence.